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Health is a basic factor which measures the current status of the protagonist from the Bendy series.

Gameplay[]

Bendy and the Ink Machine[]

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Henry's vision getting covered with ink as his health depletes from Piper's attack.

Health is used from Chapter 2: The Old Song to Chapter 5: The Last Reel upon encountering dangerous enemies. When Henry gets damaged by enemies in the first four chapters, his health depletes, causing a black ink effect to cover his vision. Ink will overflow more on Henry's vision as further damage is sustained. After enough time with no enemies around, the ink slowly disappears while restoring health automatically. Henry can also replenish health by eating cans of Bacon Soup.

The only example of fall damage exhibited in the game is in Chapter 4: Colossal Wonders, as falling off the stairs in the spiral stairway location will result in it.

Enemies that can deplete Henry's health includes:

If Henry's health is fully depleted by enough damage from enemies' attacks (or even fallen from enough great height in the spiral stairway of Chapter 4), he immediately dies as the sound of him gagging is heard. Afterwards, Henry has to travel out of the ink tunnel in order to respawn near a Bendy statue, resuming gameplay.

Henry will immediately die in one hit when getting crushed by a cart thrown by Brute Boris, making full contact with the Ink Demon, Beast Bendy, or getting crushed by the giant bendy hand.

Boris and the Dark Survival[]

No health was ever featured; Buddy Boris will simply get killed as soon as enemies fully approach him during the chase.

Bendy in Nightmare Run[]

The health bars display not only for the player but also for the boss. The minion monsters (Krawls, Stickles, and Gwens) and especially hazardous obstacles only takes a single damage to kill. Obtaining the Health Pack during gameplay on all four levels heals the playable character with increasing few health points.

If the player's health gets entirely empty with enough damage, the game is over. It should be a worth of note that when each playable characters' health is entirely depleted on non-boss phases, their own defeat animation plays: Bendy plops down on the ground while tilting his head downward miserably, Boris curls up in a ball either in pain or grieving over his own failure, and Alice almost lost her balance then just looking at the atmosphere before beginning to weep briefly.

Bendy and the Dark Revival[]

Health is a highly important feature utilized from The Prologue to Chapter 5: The Dark Revival, represented by a health meter at the bottom of the screen. Everything from enemies to fall damage can deplete it. As Audrey sustains more and more damage, her vision will be clouded by black ink, until it is completely covered from her health depleting completely. Audrey can, however, counter any damage inflicted upon her via consumables found around the map or bought from a distributor.

Enemies that can deplete Audrey's health includes:

If Audrey sustains enough damage and her health meter is depleted, she will die and be respawned at the nearest Linker with no punishment (save for losing the ability to acquire the Ink Master achievement, which requires a strict, no-death run of the game). Dying to the Ink Demon, however, causes the player to receive a game over, restarting them at their last checkpoint.

Audrey will immediately die when falling into an abyssal hole, getting assaulted by the Ink Demon, or being crushed by an anchor or an assortment of gears thrown by Shipahoy Dudley.

Trivia[]

  • In Bendy and the Ink Machine, before the update patch 0.2 for Chapter 2, once getting killed by the Searchers, Henry will be sent directly back to the beginning of Chapter 2 to restart.
    • From Chapter 2's first release, if Henry fails to run away from Ink Bendy while chasing Henry or getting killed by the Searchers from the ritual room, he will instantly die and get sent back to where Sammy is attempting to sacrifice Henry.
  • In Bendy and the Ink Machine, the textures for getting hurt are reused when Henry is waking up at the beginning of Chapter 2.

Gallery[]

Gameplay
AbilitiesControls (BATIMBATDSBINR)DifficultyHealthOptions (BATIMBATDSBINR)Stamina
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